01 — SERVICES
Audio post-production services for narrative film, streaming series, podcasts, and games. Each service is built on the same foundation: technical precision in service of the story. I work remotely, integrate into existing pipelines, and deliver to broadcast specifications.
Custom soundscapes, sonic textures, and atmospheric layers crafted to support narrative tone. From subtle environmental detail in quiet drama to immersive worldbuilding for genre work, I design sound that earns its place in the story.
FEATURE FILM · STREAMING SERIES · NARRATIVE SHORTS
Precise editing, noise reduction, and leveling to keep performance and emotional intimacy intact. I work with production audio in whatever state it arrives—clean booth recordings or tough on-set material—and deliver dialogue that supports the cut without calling attention to itself.
ALL NARRATIVE FORMATS · PODCASTS · DOCUMENTARIES
Final mix balancing dialogue, sound design, foley, and music to industry loudness standards. I deliver in stereo and 5.1 surround, with attention to dynamic range, frequency balance, and the specific delivery specs of festival DCPs, streaming platforms, and broadcast.
FILMS · SERIES · FESTIVAL DELIVERIES
Custom foley editing and sound effects design with focus on physicality, weight, and material truth. Whether matching to picture or building asset libraries for game and animation production, the goal is sound that feels grounded—footsteps that carry the actor's intention, impacts that have real weight.
FILM · ANIMATION · GAMES
Full-service podcast production: dialogue editing, mixing, and platform-ready loudness mastering. Built for narrative shows, branded podcasts, and long-form interviews where consistency across episodes matters as much as polish on any single one.
NARRATIVE PODCASTS · BRANDED CONTENT · INTERVIEW SERIES
Sound effects design for indie games using Unity and Wwise. Character SFX, UI, environmental audio, and cinematic sequences. I focus on responsive audio feedback that reinforces gameplay flow, with assets delivered ready for implementation in your build.
INDIE GAMES · CINEMATICS · INTERACTIVE PROJECTS
Precise music editing to picture: shaping rhythm, dynamics, and structure to enhance tension, pacing, and emotional impact. Works as a standalone service or integrated into a full mix.
TRAILERS · FILMS · CINEMATIC CONTENT
02 — PROCESS
WEEK 1
We talk about your project—what you're building, the tone you're after, where it's going. I review picture or rough cuts, listen to production audio, and identify the technical and creative challenges specific to your work. You walk away with a clear scope, timeline, and quote.
MAIN PHASE
Focused production work. I integrate into your existing pipeline or set up a clean exchange workflow if you don't have one. Regular preview deliveries at the milestones that matter—first pass, design lock, mix lock—so you're never surprised by where the work is heading.
REVISION ROUNDS
Structured revision rounds to land the creative vision precisely. I work from time-coded notes, video reference, or live review sessions—whatever fits your team. Each round is purposeful, not endless.
FINAL
Final masters in every format your distribution requires. Stereo, 5.1, broadcast-spec loudness, festival DCP specs, platform-specific deliverables—handled and verified before sign-off. Files are organized and labeled for archival.
03 — WORKING TOGETHER
Remote · Worldwide
BASED
EN · ES
LANGUAGES
24-48h
RESPONSE TIME
Per-project
PRICING MODEL
Pricing is per-project, not per-hour—you get a fixed quote based on scope after our initial conversation. Most projects start within 1-2 weeks of brief approval, and I keep a limited slate to give each project the attention it deserves.
— LET'S TALK —
[email protected]
Response in 24-48 hours · Custom quote based on scope · EN · ES