SOUND DESIGNER · NARRATIVE FILM
Audio post-production for narrative film, streaming series, podcasts, and games. Recent work includes The Grove (2025) and Me Late Que Sí (2025). Based remotely. Working worldwide.
THE GROVE — 2025
FEATURE FILM · SOUND DESIGNER
ME LATE QUE SÍ — 2025
STREAMING SERIES · BACKGROUND SOUND EDITOR
TINTA NEGRA
SHORT FILM · SOUND DESIGNER
BREAK A LEG
SHORT FILM · RE-RECORDING MIXER
LOTTERY — 2023
SHORT FILM · SOUND EFFECTS EDITOR
LA MAREA ES VERDE
SHORT FILM · DIALOGUE EDITOR
1
Feature Film
6
Streaming Episodes
30
Podcast Episodes
2
Languages
01
Custom soundscapes crafted to support narrative tone.
Films · Series
02
Precise editing, noise reduction, and leveling.
All formats
03
Final mix balancing all elements to delivery standards.
Stereo · 5.1
04
Custom foley and sound effects with physicality and material truth.
Picture-locked
05
Full-service including mixing and loudness mastering.
Episodes
06
SFX for indie games (Unity/Wwise). Character SFX, UI.
WAV delivery
01 — WHO I WORK WITH
I'm built for narrative work—projects where sound has to do real storytelling. Being honest about who I serve well helps you decide faster if we're a fit.
AFFIRMATIVE
You're directing or producing a narrative feature, short film, or streaming series.
You're an indie animation studio that needs full sound design and mix support for picture-locked work.
You're producing a narrative or branded podcast and need broadcast-spec mixing across episodes.
You're an indie game developer working in Unity or Wwise who needs character SFX, cinematics, or environmental audio.
You value craft, communication, and a sound partner who reads picture before quoting.
HONEST CHECK
You need original music composition (I do music editing, not composition).
You need someone on-set capturing production sound.
Your project is a corporate explainer, training video, or commercial demo.
You consistently need 24-hour rush turnarounds without rush fees.
You're optimizing primarily for the lowest possible price.
If you're in the "probably not" column, I'd rather tell you upfront and refer you to someone better suited than waste your time. Email me anyway—I likely know who can help.
02 — PROCESS
A clear, structured process from first conversation to final delivery. No surprises, no scope creep, no babysitting required.
WEEK 1
01
We talk about your project—what you're building, the tone you're after, where it's going. I review picture or rough cuts, listen to production audio, and identify the technical and creative challenges specific to your work.
YOU GET: SCOPE · TIMELINE · FIXED QUOTE
MAIN PHASE
02
Focused production work. I integrate into your existing pipeline or set up a clean exchange workflow if you don't have one. Regular preview deliveries at the milestones that matter—first pass, design lock, mix lock—so you're never surprised by where the work is heading.
YOU GET: REGULAR PREVIEWS · MILESTONE CHECK-INS
REVISION ROUNDS
03
Two structured revision rounds to land the creative vision precisely. I work from time-coded notes, video reference, or live review sessions—whatever fits your team. Each round is purposeful, not endless.
YOU GET: 2 STRUCTURED ROUNDS · TIME-CODED FEEDBACK
FINAL
04
Final masters in every format your distribution requires. Stereo, 5.1, broadcast-spec loudness, festival DCP specs, platform-specific deliverables—handled and verified before sign-off. Files are organized and labeled for archival.
YOU GET: FINAL MASTERS · ARCHIVED SESSIONS
AVERAGE PROJECT TIMELINE
4 to 9 weeks, depending on scope.
Rush turnarounds available with rush fees. Long-form series and features can run longer—we'll map that out in the brief stage.
03 — ABOUT
BEHIND THE SCENES · ON LOCATION
INTRODUCTION
I'm Juan Pablo Ortega. I work alone, not as an agency, not as a studio team. When you hire me, I'm the one reading your script, designing your sounds, mixing your dialogue, and signing off on the final master.
I trained at SAE Institute Mexico and Vancouver Film School in the complete audio post-production pipeline for narrative work. Today I work across feature film, streaming series, narrative shorts, long-form podcasts, and indie game audio. From a treated studio, working remotely with productions worldwide.
I take a limited slate of projects so each one gets real attention. Most of my clients come from referrals—directors and producers who came back for the next one. That's the relationship I aim to build with you.
BASED
Remote · Worldwide
LANGUAGES
EN · ES (Native)
TRAINED AT
SAE Institute Mexico · Vancouver Film School
RESPONSE
24-48 hours
"Juan's great and will always be our preferred choice for sound design."— Client, Independent Film (2025)
"Will definitely be working with him again. Amazing at sound design and quick."— Client, Animation Studio (2024)
"Juan did such a great job. Thanks again."— Client, Film Production (2025)